Making English Fun v 2.0

So, I play tested the Quiz Master game and it turns out that it’s a challenging game, even for native speakers. Even more challenging to play on-line on a VTT that doesn’t have built in tracking for hitpoints. Cludging together a way to track who had how many points and how many keys was cumbersome. Also, I put way too many bane icons in there. It was super confusing to everyone playing. Getting around the giant board was a problem, too. But the biggest problem? The quiz questions. Admittedly, my sample size was really small, but none of my players did well when it came to answering the quiz questions.

The result?

I might simplify the board a little then try printing it out and playing it on an actual table. I’m not going to try playing it virtually again any time soon.

But that doesn’t mean I’m giving up. I had already started putting together another game with a simplified version of that board and a whole different set of questions. Using the Quiz Master board as the base for the new one made things a lot quicker to put together. Also, all the time I spent working on that version meant that I’d levelled up my skills on the design program and was able to put the new one together much faster.

The questions took some time to design and write. I mean, the design of the question cards is super simple, but it did require a little work to get it so that it would look good printed out on the blank playing cards I have. Writing them took a lot longer, and, in fact, that part of the project is on-going. But I hope to be finished with it by next week.

This probably looks familiar. 🙂

Here’s a look at the very simple rules.

If you can’t tell from the Key, there’s four types of questions. At the moment I’m going for packs of 52 cards for each type. I figure that’ll be enough for now. 🙂

Click Here to check out the first post in this series,
and if you want to check out the next one Click Here.